At Ashesi, a lot happens in two weeks
The Ashesi Innovation Experience is an intensive and exciting two-week enrichment program developed by faculty at Ashesi for senior high school students between the ages of 15 and 19. AIX expands the vision and aims of participants, and inspires, challenges, and equips them with foundational skills for leading and contributing to innovation.
The programme helps participants develop skills in Leadership, Design, Entrepreneurship, Robotics, Creative Arts, and Engineering.
AIX is currently not accepting applications for 2024. Check again for announcements about 2025 dates.
Recap: Ashesi Innovation Experience
The Ashesi experience, but before Ashesi
Participants in the Ashesi innovation Experience get to experience our high-impact teaching and learning model, working hand-in-hand with Ashesi students and faculty on projects and ideas.
The programme curriculum teaches foundational skills in design thinking and problem-solving, leadership and teamwork, and communication. Students will also get to choose between four additional skills pathways – in Robotics, Engineering, the Creative Arts, and Entrepreneurship.
Learn new skills, make new friends
The Ashesi Innovation Experience brings students together from diverse backgrounds and high schools, giving participants a chance to learn new perspectives and build new friendships.
Participants also join a network of young innovators helping change business, technology and leadership worldwide.
A high value programme
The entire programme costs GHS3,000. This fee covers accommodation on Ashesi’s campus, transportation to selected activity locations, meals, and course material. Through Ashesi’s financial aid office, applicants are eligible for partial or full financial support to cover the course fee if they can demonstrate inability to pay. Be sure to apply for a scholarship only if you need it, as scholarship funding is limited and your acceptance to the program may depend on the availability of sufficient funding.
Curriculum summary
The Ashesi Innovation Experience is an intensive and exciting two-week enrichment program developed by faculty at Ashesi for senior high school students between the ages of 15 and 19. AIX expands the vision and aims of participants, and inspires, challenges, and equips them with skills for innovating in the 21st Century. The programme builds foundational skills in Leadership, Design, Entrepreneurship, Robotics, Creative Arts, and Engineering. This year, AIX will take place from 31st July to 14th August.
Leadership: Regardless of how it may be defined, it is important to raise leadership awareness in young people, to groom them as leaders for both now and the future. The leadership component of AIX:
- Equips young leaders to recognise, know and develop their leadership.
- Equips young leaders to learn how to manage and lead effectively.
- To inspire young leaders to be values-based agents of positive change.
Design: Creativity is an important component of problem-solving. Design offers a rich combination of creative and logical processes for reaching innovative solutions. Students are introduced to:
- Lateral thinking techniques
- Idea generation and brainstorming
- Prototyping and evaluation
- Divergent and convergent thinking
Creative Arts: This module will harness the inherent creative tendencies of students and adapt the various forms of the creative arts as a necessary skill for tackling and designing solutions to various problems. Students will be taken through sessions and activities that will help them harness and direct their creative talents intelligently. They will engage in and develop an appreciation for the creative arts and will also understand the role of the arts in the creative and cultural industries that shape and enrich their lives and the lives of others.
Engineering: In the Engineering module, students’ curiosity is awakened through many fun-filled activities where they learn to create prototypes of any machine that they can imagine, with the aim of adding value to everyday activities.
Entrepreneurship: This elective module teaches students how they can identify entrepreneurial opportunities within their environment by employing ethnographic research methods. They then learn how to and develop business models for these businesses by engaging stakeholders and using tools including the Lean Start-up model. This module is ideal irrespective of background and science of study, as it seeks to groom problem solving entrepreneurial leaders
Robotics: This elective module introduces students to the exciting field of robotics as an application of engineering and computer science. Students learn how to write computer programs to control machines (robots) and build these robots which can sense their environment and respond to it to solve real everyday problems.